Microsoft has come up with 10 app store principles that the company says it will commit to. The principles include letting app developers launch competing app stores on the platform, allowing them to deliver apps in various forms—both on-device and as streaming apps, and more.
“For software developers, app stores have become a critical gateway to some of the world’s most popular digital platforms. We and others have raised questions and, at times, expressed concerns about app stores on other digital platforms,” says Rima Alaily, Vice President and Deputy General Counsel at Microsoft in a blog post.
One of the principles also states that it will let developers choose the payment system they want to implement in their app, which is what Apple primarily got into trouble for with Epic. Epic implemented its own payments system within Fortnite to bypass Apple’s 30 percent cut on in-app purchases and as a result, Apple booted it from the App Store.
Users, as a result, cannot install Fortnite on their iPhones anymore.
Microsoft also states that it promises to hold its own apps to the same standard as competing apps in the App Store. In a clear jab at Apple, Rima says “Windows 10 is an open platform. Unlike some other popular digital platforms, developers are free to choose how they distribute their apps.”
Aside from this blog post, Microsoft has been pretty vocal about Apple’s App Store policies. In a Politico interview back in June, Microsoft’s chief legal officer Brad Smith spoke about Apple’s seemingly anti-competitive App Store policies:
“If you look at the industry today, I think what you’ll find is increasingly you’re seeing app stores that have created higher walls and far more formidable gates to access other applications than anything that existed in the industry 20 years ago.
They impose requirements that increasingly say there’s only one way to get onto our platform, and that is to go through the gate that we ourselves have created. In some cases they create a very high price for a toll, in some cases, 30 percent of all your revenue has to go to the toll keeper if you will.”
Apple’s also being criticized for hindering the introduction of cloud streaming game apps on iOS via its App Store policies.
Earlier, the Cupertino company completely disallowed cloud game streaming apps, but later revised its App Store Review Guidelines to accommodate such apps, which seem to worsen the user experience.
Rima also claimed that Microsoft won’t “tilt the playing field to [Microsoft’s] advantage.”
“For developers who do choose to use the Microsoft Store, we want to make sure they know that they will be held to the same objective standards as others, will face reasonable, competitive fees that reflect the value they receive and can be confident we will not use the Microsoft Store to tilt the playing field to our advantage.”
Microsoft also has an Xbox app store, but it isn’t implementing these principles there. The company says that the business model for consoles is different from the ecosystem around PCs and phones:
“Console makers such as Microsoft invest significantly in developing dedicated console hardware but sell them below-cost or at very low margins to create a market that game developers and publishers can benefit from. Given these fundamental differences in the significance of the platform and the business model, we have more work to do to establish the right set of principles for game consoles.”
It’s nice seeing Microsoft commit to following these principles. However, Microsoft’s promises feel a bit empty considering where the Microsoft Store stands right now. It objectively does not have adequate app support and most apps that are present aren’t up to the quality that users would be better off with.
Here are the 10 app store principles Microsoft promises to adhere to:
Developers will have the freedom to choose whether to distribute their apps for Windows through our app store. We will not block competing app stores on Windows.
We will not block an app from Windows based on a developer’s business model or how it delivers content and services, including whether the content is installed on a device or streamed from the cloud.
We will not block an app from Windows based on a developer’s choice of which payment system to use for processing purchases made in its app.
We will give developers timely access to information about the interoperability interfaces we use on Windows, as set forth in our Interoperability Principles.
Every developer will have access to our app store as long as it meets objective standards and requirements, including those for security, privacy, quality, content, and digital safety.
Our app store will charge reasonable fees that reflect the competition we face from other app stores on Windows and will not force a developer to sell within its app anything it doesn’t want to sell.
Our app store will not prevent developers from communicating directly with their users through their apps for legitimate business purposes.
Our app store will hold our own apps to the same standards to which it holds competing apps.
Microsoft will not use any non-public information or data from its app store about a developer’s app to compete with it.
Our app store will be transparent about its rules and policies and opportunities for promotion and marketing, apply these consistently and objectively, provide notice of changes, and make available a fair process to resolve disputes.