Blender, a leading open-source 3D creation suite has added support for Apple Silicon Macs today within its latest Alpha build.
Blender is a popular open-source 3D creation tool that supports modeling, rigging, animation, simulation, rendering, compositing, motion tracking, video editing, and game creation. Since it’s distributed under a GNU General Public License (GPL), everyone can make small and large changes to the code base, which includes adding support for arm64 operating systems.
Prior to today, Blender ran on Apple Silicon Macs through Rosetta 2. However, now it will run natively on M1 Macs. Rosetta 2 converts apps made for x86 architecture into arm64-compatible code that can run on Apple Silicon Macs. However, running apps through Rosetta 2 is not ideal and can result in reduced performance as compared to running apps natively.
Apple launched the M1 MacBook Air, MacBook Pro, and Mac Mini at its November event last year. The new M1 Macs beat Intel Macs in almost every performance and efficiency comparison, making them ideal computers to buy in 2021.
With Blender adding native support for M1 Macs, users should notice improved performance and compatibility.